Large City: Tsdiyàtāk Ji̊ Qi̊v

Tsdiyàtāk Ji̊ Qi̊v

Tsdiyàtāk Ji̊ Qi̊v
Example Tauran architecture.
StateDaland
ProvenceFtèwup Provence
Sub ProvenceHi̊gbàs County
RegionVe Kof Prairie
Founded1182
Community LeaderLord Morguleth
Area158 km2 (63 mi2)
Average Yearly Temp27°C (80°F)
Average Elevation5348 m (17545 ft)
Average Yearly Precipitation139 cm/y (54 in/y)
Population37575
Population Density237 people per km2 (596 people per mi2)
Town AuraNecromancy
Naming
Native nameTsdiyàtāk Ji̊ Qi̊v
PronunciationTsdiyà /təˑc/
Direct Translation[novel] [passion]
Translation[Not Yet Translated]

Tsdiyàtāk Ji̊ Qi̊v (Tsdiyà /təˑc/ [novel] [passion]) is a subtropical Large City located in Hi̊gbàs County, Ftèwup Provence, within the Daland.

The name Tsdiyàtāk Ji̊ Qi̊v is derived from the Sylvin language, as Tsdiyàtāk Ji̊ Qi̊v was founded by Glel, who was culturaly Tauran.

Climate

Tsdiyàtāk Ji̊ Qi̊v has a yearly average temperature of 27°C (80°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 24°C (75°F). Tsdiyàtāk Ji̊ Qi̊v receives an average of 139 cm/y (54 in/y) of precipitation, most of which comes in the form of rain during the spring. Tsdiyàtāk Ji̊ Qi̊v covers an area of nearly 158 km2 (63 mi2), and an average elevation of 5348 m (17545 ft) above sea level.

Overview

Tsdiyàtāk Ji̊ Qi̊v was founded durring the late 13th century in spring of the year 1182, by Glel. The establishment of Tsdiyàtāk Ji̊ Qi̊v was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Glel struck deals with nearby nations and communities to establish Tsdiyàtāk Ji̊ Qi̊v as a prison colony.

Tsdiyàtāk Ji̊ Qi̊v was built using the conventions of Tauran durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Tsdiyàtāk Ji̊ Qi̊v is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Tsdiyàtāk Ji̊ Qi̊v is buildings are built arround a single restrictive packed earth mainstreet which forms a counterclockwise spiral to give the city a over all circular shape. The city sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Tsdiyàtāk Ji̊ Qi̊v's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the city's walls were not designed with defence in mind but rather lending the town a certain air with visitors. The city's boondoggle-of-a-fortified wall are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

A look around Tsdiyàtāk Ji̊ Qi̊v gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable.

Civic Infrastructure

Tsdiyàtāk Ji̊ Qi̊v possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Tsdiyàtāk Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Tsdiyàtāk Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Tsdiyàtāk Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Tsdiyàtāk Ji̊ Qi̊v's parks.

Tsdiyàtāk Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Tsdiyàtāk Ji̊ Qi̊v.

Tsdiyàtāk Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Tsdiyàtāk Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Tsdiyàtāk Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Tsdiyàtāk Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Tsdiyàtāk Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Tsdiyàtāk Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Tsdiyàtāk Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Tsdiyàtāk Ji̊ Qi̊v's public wards, blessings, and other arcane systems.

Tsdiyàtāk Ji̊ Qi̊v has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Tsdiyàtāk Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Tsdiyàtāk Ji̊ Qi̊v's grid is powered by a god's will and kindness.

Tsdiyàtāk Ji̊ Qi̊v possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Tsdiyàtāk Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.

Tsdiyàtāk Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Tsdiyàtāk Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Tsdiyàtāk Ji̊ Qi̊v's natural decorations nor waterways.

Tsdiyàtāk Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Tsdiyàtāk Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Tsdiyàtāk Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Tsdiyàtāk Ji̊ Qi̊v is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

The locals are convinced that there is some terrible threat against them working from within their society. It may be a matter of dark sorcerers, foreign spies, traitorous neighbors, shape shifting monsters, or some other hidden evil. This evil may be a recent fear, or it may be an inherited peril they’ve always had to guard against. The danger itself may or may not exist, or if it exists it may not justify the steps being taken.

Tsdiyàtāk Ji̊ Qi̊v's town hall was built using a different architectural style from the rest of the town. The style used is characterized by vertical proportions, pointed arches, external buttressing, and asymmetry in the general shape of its buildings. The decorative features of the style were key, consisting of large arched windows, pointed arches, vaulted ceilings, flying buttresses, and sculptures integrated into the structure itself. Occasionally, for very important buildings, an array of sculptures or one colossal sculpture might replace the entirety of the entrance to said building.

In Tsdiyàtāk Ji̊ Qi̊v snow is warm to the touch and does not melt within city limits. Also it only happens during summer.

The Slithering Pit near Tsdiyàtāk Ji̊ Qi̊v are known to be a mutant strain of the creature.

Tsdiyàtāk Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves consuming a local narcotic to channel Truename Magic energies of tier 1 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 77
  • Farmers: 121
  • Farm Laborer: 187
  • Hunters: 134
  • Milk Maids: 96
  • Ranchers: 46
  • Ranch Hands: 105
  • Shepherds: 98
    • Farmland: 152178 m2
    • Cattle and Similar Creatures: 9393
    • Poultry: 112725
    • Swine: 7515
    • Sheep: 375
    • Goats: 75
    • Horses, Mounts, and Beasts of Burden: 3757

Craftsmen

  • Arms and Toolmakers: 78
  • Blacksmiths: 85
  • Bookbinders: 48
  • Buckle-makers: 50
  • Cabinetmakers: 87
  • Candlemakers: 156
  • Carpenters: 123
  • Clothmakers: 101
  • Coach and Harness Makers: 40
  • Coopers: 98
  • Copper, Brass, Tin, Zinc, and Lead Workers: 51
  • Copyists: 37
  • Cutlers: 31
  • Fabricworkers: 91
  • Farrier: 259
  • Furriers: 25
  • Glassworkers: 117
  • Gunsmiths: 80
  • Harness-Makers: 36
  • Hatters: 75
  • Hosiery Workers: 26
  • Jewelers: 41
  • Leatherwrights: 104
  • Locksmiths: 36
  • Matchstick makers: 56
  • Musical Instrument Makers: 55
  • Painters, Structures and Fixtures: 47
  • Paper Workers: 52
  • Plasterers: 52
  • Pursemakers: 63
  • Roofers: 40
  • Ropemakers: 36
  • Rugmakers: 36
  • Saddlers: 69
  • Scabbardmakers: 84
  • Scalemakers: 39
  • Scientific, Surgical, and Optical Instrument Makers: 24
  • Sculptors, Structures and Fixtures: 35
  • Shoemakers: 37
  • Soap and Tallow Workers: 131
  • Tailors: 242
  • Tanners: 45
  • Upholsterers: 56
  • Watchmakers: 52
  • Weavers: 98
  • Whitesmiths: 31

Merchants

  • Adventuring Goods Retellers: 26
  • Arcana Sellers: 25
  • Beer-Sellers: 49
  • Booksellers: 56
  • Butchers: 98
  • Chandlers: 96
  • Chicken Butchers: 102
  • Entrepreneurs: 38
  • Fine Clothiers: 93
  • Fishmongers: 93
  • Florists: 22
  • Potion Sellers: 62
  • Resellers: 163
  • Spice Merchants: 50
  • Wine-sellers: 78
  • Wheelwright: 57
  • Woodsellers: 35

Service workers

  • Bakers: 178
  • Barbers: 147
  • Coachmen: 53
  • Cooks: 187
  • Doctors: 84
  • Gamekeepers: 59
  • Grooms: 33
  • Hairdressers: 134
  • Healers: 88
  • Housekeepers: 121
  • Housemaids: 178
  • House Stewards: 110
  • Inns: 34
  • Laundry maids: 72
  • Maidservants: 113
  • Nursery Maids: 69
  • Pastrycooks: 134
  • Restaurateur: 144
  • Tavern Keepers: 144

Specialized Laborer

  • Ashworkers: 55
  • Bleachers: 34
  • Chemical Workers: 21
  • Coal Heavers: 79
  • In-Town Couriers: 89
  • Long Haul Couriers: 83
  • Dockyard Workers: 78
  • Gas Workers: 18
  • Hay Merchants: 30
  • Leech Collectors: 105
  • Millers: 85
  • Miners: 83
  • Oilmen and Polishers: 58
  • Postmen: 91
  • Pure Finder: 48
  • Skinners: 104
  • Sugar Refiners: 21
  • Tosher: 57
  • Warehousemen: 113
  • Watercarriers: 75
  • Watermen, Bargemen, etc.: 117

Skilled Laborers

  • Accountants: 48
  • Alchemist: 54
  • Clerk: 73
  • Dentists: 39
  • Educators: 108
  • Engineers: 56
  • Gardeners: 38
  • Mages: 28
  • Plumbers: 40
  • Pharmacist: 44
  • Professors: 16
  • Scientists: 28
  • Wizards: 16

Civil Servants

  • Adventurers: 36
  • Bankers: 53
  • Civil Clerks: 83
  • Civic Iudex: 41
  • Consultants: 24
  • Exorcist: 78
  • Fixers: 43
  • Kami Clerk: 71
  • Landlords: 75
  • Lawyers: 44
  • Legend Keepers: 63
  • Militia Officers: 313
  • Monks, Monastic: 125
  • Monks, Civic: 110
  • Historian, Oral: 81
  • Historian, Textual: 45
  • Policemen, Sheriffs, etc.: 83
  • Priests: 139
  • Rangers: 48
  • Rat Catchers: 60
  • Scholars: 60
  • Spiritualist: 72
  • Slayers: 20
  • Storytellers: 127
  • Military Officers: 150

Cottage Industries

  • Brewers: 117
  • Comfort Services: 150
  • Enchanters: 42
  • Herbalists: 40
  • Jaminators: 113
  • Needleworkers: 117
  • Potters: 60
  • Preserve Makers: 117
  • Quilters: 52
  • Seamsters: 178
  • Spinners: 96
  • Tinker: 43
  • Weaver: 101

Artists

  • Actors: 39
  • Architects: 14
  • Bards: 56
  • Costumers: 23
  • Dancers: 45
  • Drafters: 24
  • Engravers: 30
  • Fine Furniture Carpenters: 18
  • Glaziers: 41
  • Inlayers: 35
  • Musicians: 121
  • Painters, Art: 19
  • Playwrights: 39
  • Sculptors, Art: 32
  • Wood Carvers: 139
  • Writers: 121

Produce Industries

  • Butter Churners: 125
  • Canners: 107
  • Cheesmakers: 110
  • Ice Merchants: 16
  • Millers: 78
  • Picklers: 61
  • Smokers: 48
  • Stockmakers: 41
  • Tobacconists: 56
  • Tallowmakers: 91

14098 of Tsdiyàtāk Ji̊ Qi̊v's population work within a Foundational Occupation.

22726 of Tsdiyàtāk Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 751 (2%) are noncontributers.

Points of Interest

POI

History

In time immemorial, reportedly some time during the early 2nd century, Tsdiyàtāk Ji̊ Qi̊v was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Tsdiyàtāk Ji̊ Qi̊v lost 152 people, 177 livestock, and 70 buildings. The conflict ended after roughly 57, when members of Tsdiyàtāk Ji̊ Qi̊v's militia enacted an operation to capture a particular enemy prototype intact. The operation was complicated by a key segment of the operation that deepened entirely on a stealth mission going perfectly. The conflict ended with an assault and siege on the strategic location, which ended in victory for Tsdiyàtāk Ji̊ Qi̊v's forces. The war is remembered in legend by Tsdiyàtāk Ji̊ Qi̊v's bards, historians, and legend keepers.

History